Apartment 307
Apartment 307
This game contains mature content such as nudity, lewd joked, and references to sexual activity, and physical and sexual violence.
For the best experience, it is recommended that you play either by downloading the GBC ROM or playing in-browser using Chrome. For optimum readability, DO NOT use fullscreen mode. Players using Microsoft Edge may experience issues with saving and various bugs not found in other versions.
For those unaware of itch.io's fullscreen mode quirk, after clicking the fullscreen button YOU MUST THEN CLICK THE WINDOW AGAIN in order to place focus back on the game itself, otherwise the following controls won't do anything. This is the case with most if not all of the browser versions of games here on Itch.io. Happy playing!
CONTROLS
ACTION | KEYBOARD | GAME BOY // GAMEPAD |
Movement | WASD | D-pad |
Jump // Menu select | J / SPACE | A |
Menu cancel | K | B |
Tiptoe | hold K | hold B |
Dash (unlocked via item) | hold S + tap J | hold ↓ + tap A |
Dash (alt.) | hold J + tap S | hold A + tap ↓ |
Map | I / SHIFT | SELECT |
Heal | hold W + K | hold ↑ + B |
Pause | ENTER | START |
Apartment 307 is a Metroidvania about parasitic aliens hoping to infiltrate human society and failing miserably, although their failure isn't all good news for us...
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Notes about this patch:
- Enemies not implemented in many of the areas, leading to a more exploration-heavy experience.
- Saving is fully implemented so you can leave this page and when you come back, selecting the 'Continue' option from the main menu should restore your gameplay
- The FEELINGS mechanic is implemented, causing the player's appearance to visibly deteriorate with subsequent deaths. This also triggers alternate dialogues when interacting with certain NPCs
- The map has been updated to reflect the actual layout of the world. More areas will come in a future update.
- The save functionality seems to be finicky with players using Microsoft Edge. It is recommended to play in Chrome.
- Lmk if you find any softlocks (falling down pits you can't escape, menus that won't close, etc.)
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For future patches:
- More rooms
- Items that allow you to manually apply statuses to the player for enemy avoidance
- Greater amount of enemy placement
- Dream sequences to appear when sleeping.
- More in-depth questlines for Yellow and Eddamminn.
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Apartment 307 was originally created over ~40 days for Themed Horror Game Jam #18, placing 6th out of 36 entries.
Code ...........................................
Music & SFX ............................
Sprites & Backgrounds .......
Story .......................................... Brooklynn Whidden
Engine ....................................... GB Studio
Music and SFX ....................... GB Studio
Sprites and tiles .................... Pixel Studio
Backgrounds .......................... Tiled
Special thanks to my playtesters:
GREMSHAK (Aydan Basher and Carleen Reilly) and Mary Verhoeven
Status | Released |
Platforms | HTML5, Windows, macOS, Linux, Android |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Room 308 |
Genre | Platformer |
Made with | GB Studio, Tiled |
Tags | 8-Bit, Action-Adventure, Aliens, Game Boy, Metroidvania, Psychological Horror, Retro, Stealth, Surreal |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Download
Click download now to get access to the following files:
Development log
- Apartment 307 v1.1.1Aug 23, 2024
- The Mechanics Update (v1.1)Aug 22, 2024
- Apartment 307 v1.0Aug 06, 2024
- Apartment 307 v0.2.1Jul 27, 2024
- Apartment 307 v0.2.0Jul 24, 2024
Comments
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Overall:
I think the game was going for a sarcastic/ comedic route. I was cued into this by the garage levels music and the conversation with the NPC on that level. I feel like the game could have lean more into that route earlier on ( maybe during the intro scene ). The musical cues worked well when used in this game!
My General Thoughts:
Personal Preference:
There were certain words that I feel like should/could have been censored. Such as Mas***** and S**, during the conversation with the first NPC. In my opinion it's important to keep in mind that a little kid might stumble across your game one day.
Question:
Story wise, why did the showering save progress?
Hey thanks for playing and for the critiques! I will definitely keep some of that in mind. To address a couple things:
I do have the Itch equivalent of a mature content feature on so I’m not super concerned about little kids finding this, that seems like more of a parental supervision issue at that point haha
Bathrooms doors was really just an artistic choice, I wanted to emphasize the protag feeling “small”. I was also trying to touch a bit on the sublime, a feeling of insignificance associated with experiencing intense grandure (think “eldritch” but with more positive, less monstrous associations if youre unfamiliar with that use if the term)
The intro is definitely supposed to be a bit slow, mostly so it doesn’t get skipped through haha, but my playtesters agree with you and I didn’t listen to them so I’ll be sure to up the speed on that for a future update 😅
If there’s ever a point where you thought “Wish there was sound here” girl me too, that’s another thing I left a bit late cuz life got in the way
Thank you so much for playing and leaving such a detailed comment, really appreciate how in-depth you went ❤